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Boost

Boost permanently raises a Pokémon's damage. You raise it by using Boost Stones on its Poké Ball: each successful try adds +1, up to +50.

Maximum: +50

Each point: 3 extra levels for damage

10 Boost Stone ranges

On failure: +10% on the next try

How it works

Each Boost point counts as 3 extra levels in the damage calculation of the Pokémon's moves. A +20 Pokémon hits as if it were 60 levels higher; a +50 one, as if it were 150 levels higher.

Boost is stored in the Pokémon's Poké Ball, just like its Helds. In the Shiny Ditto quest, the Ditto you hand in keeps its Poké Ball, Boost and Helds, so you do not lose what you invested in it.

Note: The cap is +50 and Boost never goes down. The old system, which went up to +70 and in which Boost could go down, no longer exists.

How to raise Boost

  1. Step 1:

    Check the Pokémon's current Boost and look up in the range table which Boost Stone it needs.

  2. Step 2:

    Pick a stone of one of its types: a Fire/Flying Pokémon can use Fire or Flying stones.

  3. Step 3:

    Use the stone on its Poké Ball.

  4. Step 4:

    If it succeeds, the Pokémon gains +1 Boost. If it fails, the stone is used up, but the Pokémon loses nothing.

    • +1 Boost

Example: a +17 Charizard (Fire/Flying) needs an Enhanced Fire Stone or an Enhanced Flying Stone. It has a 20% chance to succeed; if it fails, the next try has 30%.

Ranges and chance

There is one Boost Stone for each 5-point Boost range, and each range has a lower chance than the one before. The stone you need depends on the Pokémon's current Boost: from +15 to +19 you use an Enhanced, which takes it up to +20 (its description says «between +16 and +20»). At +20 it already needs a Potent.

Boost ranges (with the Fire stones as the example)
Boost StoneCurrent BoostRaises it toStarting chance
Novice+0 to +4+1 to +550%
Elemental+5 to +9+6 to +1040%
Common+10 to +14+11 to +1530%
Enhanced+15 to +19+16 to +2020%
Potent+20 to +24+21 to +2518%
Advanced+25 to +29+26 to +3015%
Fortified+30 to +34+31 to +3512%
Supreme+35 to +39+36 to +4010%
Celestial+40 to +44+41 to +458%
Mystic+45 to +49+46 to +505%

The stones of the other types have the same ranges and chances.

When it fails

A failure never takes Boost away: you only lose the stone. On top of that, each failure adds 10% to the chance of the next try in that range, and the chance goes back to its starting value when you succeed.

Example with an Enhanced stone (20%):

  1. 1st try: 20%
  2. 2nd try: 30%
  3. 3rd try: 40%
  4. 4th try: 50%

Crafting Boost Stones

Boost Stones are crafted at the Boost Stone Workshop, in the south of the Trade Center. Each recipe asks for the type’s Fragment, the type’s stone and Pokémon drops of that type.

The recipe changes every server save

Each type has a fixed list of possible materials, but the actual recipe changes every server save: the Workshop picks which drops from that list it asks for and how many of each material. The base stays the same: it always asks for the type’s Fragment and its stone (Fire Stone for Fire, Water Stone for Water…), plus three Pokémon drops from the type’s list (two for Ice, which only has two). Within one server save, the 10 Boost Stones of a type use the same materials and only the amount goes up.

For example, the Novice Fire Stone asked in one server save for 24 Fire Fragment, Magma Shell, Blaze Tail, Magma Foot and 3 Fire Stone, and a few days later for 20 Fire Fragment, Fire Wing, Dark Canine Horns, Magma Shell and 6 Fire Stone. Always check «Required Materials» at the Workshop before you farm.

Example recipe from one server save: Novice Fire Stone (it changes on the next one)

Materials

Result

How to craft them

  1. Go to the Boost Stone Workshop in the south part of the Trade Center and use it to open its window. Pick the category of the type you want (Fire, Water…).

  2. Pick the Boost Stone. «Required Materials» shows what each unit needs; materials in your backpack and in your Depot Stash both count.

  3. Press «Craft» and choose how many you want. The window shows «Total units» and «Total time»: each stone takes 1 second.

  4. The recipe bar shows progress as «done(not collected) / total», for example 3(1) / 10. Press «Collect» to take the ones that are already done.

Note: the window closes if you take a step: stand still while you order or collect. There is more detail in Craft.

How many Fragments they ask for

The number of Fragments changes every server save too, but it stays within a range that depends on the Boost Stone, the same for every type:

Fragments each Boost Stone asks for
Boost StoneLowestAverageHighest
Novice102030
Elemental204460
Common55105150
Enhanced130217300
Potent280391500
Advanced4527321,000
Fortified8011,1601,500
Supreme1,2021,8612,497
Celestial2,3032,6723,000
Mystic2,8003,0213,208

Where Fragments come from

Fragments come mostly from Dungeons of their type. Each Dungeon drops its type’s Fragment, a stone and Pokémon drops:

Possible items by type

NormalStone:Heart StoneFragment:Normal FragmentBall:Yume BallHold Shift to pin

Always

Possible items (the recipe uses 3)

FireStone:Fire StoneFragment:Fire FragmentBall:Magu BallHold Shift to pin

Always

Possible items (the recipe uses 3)

WaterStone:Water StoneFragment:Water FragmentBall:Net BallHold Shift to pin

Always

Possible items (the recipe uses 3)

GrassStone:Leaf StoneFragment:Grass FragmentBall:Janguru BallHold Shift to pin

Always

Possible items (the recipe uses 3)

ElectricStone:Thunder StoneFragment:Electric FragmentBall:Tinker BallHold Shift to pin

Always

Possible items (the recipe uses 3)

IceStone:Ice StoneFragment:Ice FragmentBall:Sora BallHold Shift to pin

Always

Possible items (the recipe uses 2)

FightingStone:Punch StoneFragment:Fighting FragmentBall:Dusk BallHold Shift to pin

Always

Possible items (the recipe uses 3)

PoisonStone:Venom StoneFragment:Poison FragmentBall:Janguru BallHold Shift to pin

Always

Possible items (the recipe uses 3)

GroundStone:Earth StoneFragment:Ground FragmentBall:Magu BallHold Shift to pin

Always

Possible items (the recipe uses 3)

FlyingStone:Feather StoneFragment:Flying FragmentBall:Sora BallHold Shift to pin

Always

Possible items (the recipe uses 3)

PsychicStone:Enigma StoneFragment:Psychic FragmentBall:Yume BallHold Shift to pin

Always

Possible items (the recipe uses 3)

BugStone:Cocoon StoneFragment:Bug FragmentBall:Net BallHold Shift to pin

Always

Possible items (the recipe uses 3)

RockStone:Rock StoneFragment:Rock FragmentBall:Dusk BallHold Shift to pin

Always

Possible items (the recipe uses 3)

GhostStone:Ghost StoneFragment:Ghost FragmentBall:Moon BallHold Shift to pin

Always

Possible items (the recipe uses 3)

DragonStone:Crystal StoneFragment:Dragon FragmentBall:Tale BallHold Shift to pin

Always

Possible items (the recipe uses 3)

DarkStone:Darkness StoneFragment:Dark FragmentBall:Moon BallHold Shift to pin

Always

Possible items (the recipe uses 3)

SteelStone:Metal StoneFragment:Steel FragmentBall:Tinker BallHold Shift to pin

Always

Possible items (the recipe uses 3)

FairyStone:Fairy StoneFragment:Fairy FragmentBall:Tale BallHold Shift to pin

Always

Possible items (the recipe uses 3)

Neutral Stones

Besides the stones of each type there are the Neutral Stones, from Novice Neutral Stone to Mystic Neutral Stone, with the same 10 ranges and chances. They cannot be crafted: they are a Clones reward.

Neutral Stones each player gets from Clones

Easy

Medium

Hard