Helds
(Held items)
Helds are items you put in a Pokémon's Poké Ball to give it an extra effect: more Attack or Defense, a higher drop rate, a shorter Teleport cooldown… Each Held has a tier from 1 to 7 (the higher, the stronger) and takes one of the Poké Ball's two slots: X or Y.
How to equip a Held
A Held goes into the Poké Ball with the Pokémon inside, and you always start at T1: to get an X-Attack T3 you spend a T1, a T2 and a T3, in that order.
Step 1:
With the Pokémon inside its Poké Ball, use the T1 Held on it, for example an X-Attack (Tier: 1).
Step 2:
To upgrade it, use the T2 of the same family on top (X-Attack (Tier: 2)), and so on, in order, up to T7.
Step 3:
To check it, open Customize Pokéball: the «Equipped» panel shows the Pokémon's two Held slots, X and Y.
Note: What you spend on the lower tiers is not refunded: if you remove an X-Attack T3 with Rosemary, you only get the T3 back.
Effects per tier
There are 99 Helds: 11 families for the X slot and 3 for the Y slot, each from T1 to T7, plus Y-Ghost, which only exists at T3. A Pokémon holds at most one X Held and one Y Held at a time. They are all in the Market's Helds category.
X slot
| Held | Effect | T1 | T2 | T3 | T4 | T5 | T6 | T7 |
|---|---|---|---|---|---|---|---|---|
| X-Attack | Pokémon's Attack | +8% | +12% | +16% | +19% | +22% | +25% | +28% |
| X-Defense | Pokémon's Defense | +8% | +10% | +12% | +14% | +16% | +20% | +24% |
| X-Critical | Critical Chance | +8% | +10% | +12% | +14% | +16% | +20% | +24% |
| X-Boost | Pokémon's Boost | +12 | +16 | +20 | +24 | +28 | +32 | +36 |
| X-Haste | Pokémon's speed | +60 | +85 | +110 | +135 | +170 | +205 | +250 |
| X-Experience | Player experience | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| X-Lucky | Drop rate | +10% | +20% | +35% | +50% | +65% | +80% | +100% |
| X-Agility | Chance to activate Agility | 8% | 14% | 20% | 30% | 40% | 50% | 60% |
| X-Harden | Chance to activate Harden | 4% | 7% | 10% | 13% | 16% | 19% | 22% |
| X-Rage | Chance to activate Rage | 10% | 20% | 30% | 40% | 50% | 70% | 100% |
| X-Strafe | Chance to activate Strafe | 10% | 20% | 30% | 40% | 50% | 70% | 100% |
Y slot
| Held | Effect | T1 | T2 | T3 | T4 | T5 | T6 | T7 |
|---|---|---|---|---|---|---|---|---|
| Y-Cure | Chance to remove negative effects | 20% | 30% | 50% | 70% | 80% | 90% | 100% |
| Y-Teleport | Teleport cooldown (min) | −5 | −8 | −10 | −15 | −20 | −25 | −29 |
| Y-Wing | Fly speed | +100 | +145 | +185 | +225 | +270 | +310 | +370 |
| Y-Ghost | Grants the Pokémon ghost mobility | — | — | yes | — | — | — | — |
Mega Stones also take the Y slot: with one equipped, the Pokémon can use Mega Evolution, unless it is shiny.
Note: X-Experience raises the player's experience, not the Pokémon's. Y-Cure does not work in duels, and Y-Wing's extra speed only counts while you use Fly.
Fusion: going up a tier at random
The Held Fusion Machine, in the south of the Trade Center, combines 3 Helds of the same tier to try to get one of the next tier. They do not need to be of the same family: you can fuse an X-Attack T2, a Y-Cure T2 and an X-Lucky T2.
Put the Helds in the Depot Locker the machine points you to (Depot Locker 5).
Split them into groups of 3 of the same tier.
Use the Held Fusion Machine: it processes every group at once.
| Input | If it works (25%) | If it fails (75%) |
|---|---|---|
| 3 Helds T1 | A random T2 Held | A random T1 Held + 1 T2 Relic Point |
| 3 Helds T2 | A random T3 Held | A random T2 Held + 1 T3 Relic Point |
| 3 Helds T3 | A random T4 Held | A random T3 Held + 1 T4 Relic Point |
| 3 Helds T4 | A random T5 Held | A random T4 Held + 1 T5 Relic Point |
| 3 Helds T5 | A random T6 Held | A random T5 Held + 1 T6 Relic Point |
| 3 Helds T6 | A random T7 Held | A random T6 Held + 1 T7 Relic Point |
| 3 Helds T7 | No tier-up | Always: a random T7 Held + 1 T7 Relic Point |
The 3 Helds are always used up, whether it works or not. With 10 Relic Points of a tier you get that tier's reward. T7 is the top: three T7s cannot go any higher.
Example: you fuse 12 T1 Helds, that is, 4 groups. If only one works, you end up with 1 T2 Held, 3 T1 Helds and 3 T2 Relic Points.
Removing or swapping a Held
Rosemary, at the entrance of the Trade Center (on the right), takes Helds out of the Poké Ball and gives them back to you as items at their current tier.
Rosemary
Takes Helds out of a Poké Ball and gives them back as items.
- Location:
- At the entrance of the Trade Center, on the right.
Send out the Pokémon holding the Held.
Talk to Rosemary: say hi and then remove.
Say the name of the Held you want to remove and choose where to take it from.
Check the tier and confirm.
If your inventory is full, you can get it by mail at the Pokémon Center.
To put a Held of another family in that slot, remove the current one first.
X-Lucky and the Lucky Amulet
The Lucky Amulet can hold an X-Lucky. There it gives half its bonus, but with any of your Pokémon. It does not stack with the X-Lucky of the Pokémon you have out (not even a Ditto's): only the higher of the two counts.
Example: with an X-Lucky (Tier: 7) (+100%) in the amulet you get +50% drop rate with any Pokémon. If you send out one that carries an X-Lucky (Tier: 5) (+65%), the +65% counts, not the sum.
Rosemary can also take the X-Lucky out of the amulet and give it back at its tier.
How to get Helds
| Source | Tiers | How |
|---|---|---|
| Market | T1–T7 | Bought and sold in the Helds category. |
| Held Item (Tier: N) | T1–T7 | Using it gives you a random Held of that tier. The Daily Shop sells Held Item (Tier: 1), Held Item (Tier: 2) and Held Item (Tier: 3). |
| Evolution Achievements | T1–T3 | 5, 25, 50, 100 and 500 evolutions. |
| Brotherhood Contract Achievements | T4–T7 | From 100 to 2,000 contracts, and 10 Legendary Brotherhood Contracts. |
| Giovanni | T5, T7 | The first win gives 1 Held Item (Tier: 7) and 3 Held Item (Tier: 5). |
| Rocket Tokens and Police Tokens | — | Exchanged for Helds at the Exchange of Helds machine, next to the Boost Stone Workshop (Trade Center): Bronze Rocket Token, Bronze Police Token and the other Rockets and Police tokens. |
| Mewtwo token | T3–T7 | 20 Mewtwo token for a random Held. |
| Fusion | T2–T7 | 3 Helds of a tier: 25% chance of getting one of the next tier. |
Held Item (Tier: 1 to 7)
Held Item (Tier: 1)
You can use this item to receive a random Held Tier 1.
- Category:
- Helds
- Tier:
- 1
- Daily Shop:
- 1 Daily Points
Held Item (Tier: 2)
You can use this item to receive a random Held Tier 2.
- Category:
- Helds
- Tier:
- 2
- Daily Shop:
- 5 Daily Points
Held Item (Tier: 3)
You can use this item to receive a random Held Tier 3.
- Category:
- Helds
- Tier:
- 3
- Daily Shop:
- 10 Daily Points
Held Item (Tier: 4)
You can use this item to receive a random Held Tier 4.
- Category:
- Other
Held Item (Tier: 5)
You can use this item to receive a random Held Tier 5.
- Category:
- Other
Held Item (Tier: 6)
You can use this item to receive a random Held Tier 6.
- Category:
- Other
Held Item (Tier: 7)
You can use this item to receive a random Held Tier 7.
- Category:
- Other
Trading tokens at Exchange of Helds
The Exchange of Helds machine stands next to the Boost Stone Workshop, in the south of the Trade Center. It trades Rocket and Police tokens for random Helds within a tier range.
Use the machine: «Exchange of Helds» opens. There is one card per token it takes, with its name and the tier range it can give, for example «(Tier 1-3)». At the bottom you see how many of each token you are carrying.
On each card, the number on the token is how many one exchange costs, and the Helds you can get cycle on the right. Use «Search...» to find a token.
Press «Exchange» on the token’s card. In the quantity window choose how many exchanges you make (up to 100 at once, depending on the tokens you carry) and press «Confirm».
Note: the machine counts the tokens you are carrying, not the ones in your Depot.
