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Customize Pokéball

Customize Pokéball is each Poké Ball’s customization panel: from there you give your Pokémon an aura or an addon, change its colors, check its training and change its nickname. If the Pokémon is a Shiny Ditto, the same menu also has Ditto Memory, which saves the forms it copies.

Right-click the Poké Ball

Auras, Addons and Training

Addons: 133-color palette

Ditto Memory: Shiny Ditto only

Opening the panel

Put the Pokémon back in its Poké Ball, right-click (or Ctrl + click) the Ball and pick «Customize Pokéball». The option only shows on Balls that can be customized. The panel has these tabs:

Auras

Pick the Pokémon’s aura.

Addons

Pick the Pokémon’s addon and its colors.

Training

The level and progress of each attribute it trains.

Pokeballs and Capsules

They are marked «Comming Soon» and cannot be used yet.

Auras

The Auras tab lists every aura: the ones you have unlocked can be picked and the rest show a padlock. Pick one, or None to remove the current one, and confirm.

Addons and colors

The Addons tab shows that Pokémon’s addons: pick one you have unlocked, or «Default (No Addon)» to remove it; locked ones are dimmed and show a padlock. You can also change the color of four parts (Head, Body, Legs and Feet) from a palette of 133 colors, and you see how it looks on the Pokémon before you save.

Each Pokémon's addons are on its Pokédex page, and all of them together in the Addons item category.

Note: if you close the panel with unsaved changes, it asks whether you want to save them.

Training

The Training tab (the one with the star) shows the attributes the Pokémon trains with the Punching Bag: each one’s level (Lv.) and its progress toward the next, as a percentage. Each attribute has a padlock: lock it and training stops as soon as that attribute levels up.

Example: Attack is at Lv. 4 (90%) and you want it to stop at Lv. 5. Lock it: the Pokémon keeps training, reaches Lv. 5 and stops there on its own.

Nickname

Edit Name

Click the pencil next to the name, type the nickname (at least 3 characters) and confirm. Before applying it, the game warns you that it costs 1 Diamonds.

Clean Pokemon Name

Click the eraser to remove the nickname; the game asks you to confirm first.

Ditto Memory

If the Pokémon in the Ball is a Shiny Ditto, the right-click menu has one more option: «Ditto Memory». It saves your Ditto’s transformations in slots so you can switch back to any of them with one click. A regular Ditto does not get this option.

  1. Use Transform with your Shiny Ditto to copy the Pokémon you want to save.

  2. Right-click (or Ctrl + click) its Poké Ball and pick «Ditto Memory». At the top you see the form it has copied now.

  3. Click an empty slot to save that form.

  4. To switch back to that form later, click its slot. To delete it, click the slot’s X and confirm.

  • There are 6 slots. One comes open; you unlock the other five by pressing them, and they cost 30 Diamonds, 40 Diamonds, 50 Diamonds, 60 Diamonds and 70 Diamonds, in that order. The game shows you the price before charging you.

  • Hotkeys has 6 actions, «Ditto Memory 1» to «Ditto Memory 6», with no default key. Bind them and you can switch forms without opening the window.

  • To turn back into Ditto, type !revert (see Chat commands).