Hazard
Hazard is a difficulty level you pick for hunting in Hoenn, from 0 to 30. The higher it is, the more experience and loot you get, but your Pokémon deal less damage and take more. From Hazard 5, sealed Mega Stones can also drop: they are the keys to the Mega Dens.
How it works
Every Hazard level adds the same: +5% experience and +0.5% loot. In exchange, your Pokémon deal 3% less damage and take 5% more, your Critical Chance drops by 1 point (from 25% to 24%, for example) and the chance of wild Pokémon landing a critical hit on you rises by 1 point.
For example, at Hazard 10 you get 50% more experience and 5% more loot, but your Pokémon deal 30% less damage and take 50% more. If your Critical Chance was 25%, it drops to 15%, and the chance of wild Pokémon landing a critical hit on you goes up by 10 points.
From Hazard 5, wild Pokémon have a minimum Evasion and a minimum Precision: your Hazard level minus 4, as a percentage. If their normal value is lower, the minimum applies instead. At Hazard 10, for example, both minimums are 6%, and at Hazard 30 they reach 26%.
Effects of each level
Hazard 0–10
| Hazard | Experience | Loot | Your damage | Damage you take | Your Critical Chance (points) | Critical hits against you (points) | Minimum Evasion and Precision of wild Pokémon | Sealed Mega Stones |
|---|---|---|---|---|---|---|---|---|
| 0 | 0% | 0% | 0% | 0% | 0 | 0 | 0% | No |
| 1 | +5% | +0.5% | −3% | +5% | −1 | +1 | 0% | No |
| 2 | +10% | +1% | −6% | +10% | −2 | +2 | 0% | No |
| 3 | +15% | +1.5% | −9% | +15% | −3 | +3 | 0% | No |
| 4 | +20% | +2% | −12% | +20% | −4 | +4 | 0% | No |
| 5 | +25% | +2.5% | −15% | +25% | −5 | +5 | 1% | Legendary |
| 6 | +30% | +3% | −18% | +30% | −6 | +6 | 2% | Legendary |
| 7 | +35% | +3.5% | −21% | +35% | −7 | +7 | 3% | Legendary |
| 8 | +40% | +4% | −24% | +40% | −8 | +8 | 4% | Legendary |
| 9 | +45% | +4.5% | −27% | +45% | −9 | +9 | 5% | Legendary |
| 10 | +50% | +5% | −30% | +50% | −10 | +10 | 6% | Legendary and Mythic |
Hazard 11–20
| Hazard | Experience | Loot | Your damage | Damage you take | Your Critical Chance (points) | Critical hits against you (points) | Minimum Evasion and Precision of wild Pokémon | Sealed Mega Stones |
|---|---|---|---|---|---|---|---|---|
| 11 | +55% | +5.5% | −33% | +55% | −11 | +11 | 7% | Legendary and Mythic |
| 12 | +60% | +6% | −36% | +60% | −12 | +12 | 8% | Legendary and Mythic |
| 13 | +65% | +6.5% | −39% | +65% | −13 | +13 | 9% | Legendary and Mythic |
| 14 | +70% | +7% | −42% | +70% | −14 | +14 | 10% | Legendary and Mythic |
| 15 | +75% | +7.5% | −45% | +75% | −15 | +15 | 11% | Legendary and Mythic |
| 16 | +80% | +8% | −48% | +80% | −16 | +16 | 12% | Legendary and Mythic |
| 17 | +85% | +8.5% | −51% | +85% | −17 | +17 | 13% | Legendary and Mythic |
| 18 | +90% | +9% | −54% | +90% | −18 | +18 | 14% | Legendary and Mythic |
| 19 | +95% | +9.5% | −57% | +95% | −19 | +19 | 15% | Legendary and Mythic |
| 20 | +100% | +10% | −60% | +100% | −20 | +20 | 16% | Legendary and Mythic |
Hazard 21–30
| Hazard | Experience | Loot | Your damage | Damage you take | Your Critical Chance (points) | Critical hits against you (points) | Minimum Evasion and Precision of wild Pokémon | Sealed Mega Stones |
|---|---|---|---|---|---|---|---|---|
| 21 | +105% | +10.5% | −63% | +105% | −21 | +21 | 17% | Legendary and Mythic |
| 22 | +110% | +11% | −66% | +110% | −22 | +22 | 18% | Legendary and Mythic |
| 23 | +115% | +11.5% | −69% | +115% | −23 | +23 | 19% | Legendary and Mythic |
| 24 | +120% | +12% | −72% | +120% | −24 | +24 | 20% | Legendary and Mythic |
| 25 | +125% | +12.5% | −75% | +125% | −25 | +25 | 21% | Legendary and Mythic |
| 26 | +130% | +13% | −78% | +130% | −26 | +26 | 22% | Legendary and Mythic |
| 27 | +135% | +13.5% | −81% | +135% | −27 | +27 | 23% | Legendary and Mythic |
| 28 | +140% | +14% | −84% | +140% | −28 | +28 | 24% | Legendary and Mythic |
| 29 | +145% | +14.5% | −87% | +145% | −29 | +29 | 25% | Legendary and Mythic |
| 30 | +150% | +15% | −90% | +150% | −30 | +30 | 26% | Legendary and Mythic |
Note: Hazard only applies in Hoenn hunts: it does not count inside Dungeons.
Sealed Mega Stones
Sealed Mega Stones open the Mega Dens: a sealed Gengarite, for example, lets you into the Mega Gengar Den. They drop in Hoenn hunts depending on your Hazard:
Below Hazard 5, none drop.
From Hazard 5, the Legendary group drops (the panel shows it as «Sealed Legend»).
From Hazard 10, the Mythic group drops too («Sealed Mythic»).
The higher your Hazard, the more likely they are to drop, and Shiny Pokémon drop them more often.
Choosing your Hazard level
Open the Arceus Blessings panel (Hoenn Region). It has one button per level, from «Level 0» up to the highest you have unlocked.
Press a level: the panel shows its bonuses and penalties before you apply it.
Press «Select Level» to activate it. You can pick any level between 0 and your maximum.
Going up without losing out
Run your hunt a few times on Hazard 0 and check in the Hunt Analyzer how much experience and loot you get per hour. Then go up one level at a time and compare. If your experience per hour drops, you spend more than you earn or your rotation runs out of Pokémon still standing, go back to the previous level: the bonus only pays off as long as it does not slow you down.
Note: The panel closes if you walk: pick the level without moving.
Raising your maximum
The cap is Hazard 30. Your maximum goes up with the Tasks of these 18 Hoenn NPCs: each one gives 5,000,000 XP, 10 Medal Boxes and +5 Hazard progress in Hoenn. They are all listed in Tasks.
NPCs:
- Calder
- Draven
- Ferris
- Glacis
- Hadriel
- Kaela
- Lucine
- Maera
- Nerida
- Nyxen
- Orlan
- Relto
- Rohgar
- Selene
- Talia
- Verdra
- Veska
- Voltrix
Reward of each Task
Medal Boxes can also drop in some Hoenn hunts, and Hazard’s extra loot helps you get them. Opening one gives you a random medal for Medals.
